#include <GL/glew.h>
#include <GL/glut.h>



struct TextureParameter {
	TextureParameter(
		const char *name,
		GLenum target,
		GLenum iformat,
		GLenum format);
	const char *name;
	GLenum target;
	GLenum iformat;
	GLenum format;
};

extern TextureParameter 
	rect_arb_rgba_32,
	rect_arb_rgba_16,
	rect_arb_r_32,
	rect_ati_rgba_32,
	rect_ati_rgba_16,
	rect_ati_r_32,
	rect_nv_rgba_32,
	rect_nv_rgba_16,
	rect_nv_r_32;
